There's really not much more to it.įor many, that's just the way it should be. Save, die, load, repeat every few minutes.
Endless streams of brain-dead monsters sprinting straight at you like they're training for the Olympics. You see, the latest Serious Sam is built on precisely the same principles that were mercilessly drummed out of gaming land so many moons ago. Or had we? Judging by the anticipation and very early reaction a dozen years later to Serious Sam 3: BFE, an FPS throwback if there ever was one, maybe not. We'd clearly moved on to new and better things. Where was the originality? The realism? What about a shooter that taxed our brains as much as it taxed our trigger fingers? By the turn of the millennium, the truly wanton FPS was on its death bed and the rise of the thinking man's FPS was nigh. Soon, any publisher wanting to turn a profit (that would be every publisher) seemed to have its own take on the basic formula.īut too much of a good thing can sometimes wear people out, and eventually the criticisms began rolling in. Notable for stunningly destructive weapons (who among us can rekindle memories of Doom's BFG 9000 without getting all weepy), displaced body parts, creepy music, creepier sound effects, and visually alarming yet severely dim-witted enemies that relied on brute force and/or sheer numbers rather than intelligence, the FPS of fifteen years ago was certainly a sight to behold.